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Diffstat (limited to 'core/misc/states.js')
-rw-r--r-- | core/misc/states.js | 423 |
1 files changed, 423 insertions, 0 deletions
diff --git a/core/misc/states.js b/core/misc/states.js new file mode 100644 index 00000000000..0b2616b055b --- /dev/null +++ b/core/misc/states.js @@ -0,0 +1,423 @@ +(function ($) { + +/** + * The base States namespace. + * + * Having the local states variable allows us to use the States namespace + * without having to always declare "Drupal.states". + */ +var states = Drupal.states = { + // An array of functions that should be postponed. + postponed: [] +}; + +/** + * Attaches the states. + */ +Drupal.behaviors.states = { + attach: function (context, settings) { + for (var selector in settings.states) { + for (var state in settings.states[selector]) { + new states.Dependent({ + element: $(selector), + state: states.State.sanitize(state), + dependees: settings.states[selector][state] + }); + } + } + + // Execute all postponed functions now. + while (states.postponed.length) { + (states.postponed.shift())(); + } + } +}; + +/** + * Object representing an element that depends on other elements. + * + * @param args + * Object with the following keys (all of which are required): + * - element: A jQuery object of the dependent element + * - state: A State object describing the state that is dependent + * - dependees: An object with dependency specifications. Lists all elements + * that this element depends on. + */ +states.Dependent = function (args) { + $.extend(this, { values: {}, oldValue: undefined }, args); + + for (var selector in this.dependees) { + this.initializeDependee(selector, this.dependees[selector]); + } +}; + +/** + * Comparison functions for comparing the value of an element with the + * specification from the dependency settings. If the object type can't be + * found in this list, the === operator is used by default. + */ +states.Dependent.comparisons = { + 'RegExp': function (reference, value) { + return reference.test(value); + }, + 'Function': function (reference, value) { + // The "reference" variable is a comparison function. + return reference(value); + }, + 'Number': function (reference, value) { + // If "reference" is a number and "value" is a string, then cast reference + // as a string before applying the strict comparison in compare(). Otherwise + // numeric keys in the form's #states array fail to match string values + // returned from jQuery's val(). + return (value.constructor.name === 'String') ? compare(String(reference), value) : compare(reference, value); + } +}; + +states.Dependent.prototype = { + /** + * Initializes one of the elements this dependent depends on. + * + * @param selector + * The CSS selector describing the dependee. + * @param dependeeStates + * The list of states that have to be monitored for tracking the + * dependee's compliance status. + */ + initializeDependee: function (selector, dependeeStates) { + var self = this; + + // Cache for the states of this dependee. + self.values[selector] = {}; + + $.each(dependeeStates, function (state, value) { + state = states.State.sanitize(state); + + // Initialize the value of this state. + self.values[selector][state.pristine] = undefined; + + // Monitor state changes of the specified state for this dependee. + $(selector).bind('state:' + state, function (e) { + var complies = self.compare(value, e.value); + self.update(selector, state, complies); + }); + + // Make sure the event we just bound ourselves to is actually fired. + new states.Trigger({ selector: selector, state: state }); + }); + }, + + /** + * Compares a value with a reference value. + * + * @param reference + * The value used for reference. + * @param value + * The value to compare with the reference value. + * @return + * true, undefined or false. + */ + compare: function (reference, value) { + if (reference.constructor.name in states.Dependent.comparisons) { + // Use a custom compare function for certain reference value types. + return states.Dependent.comparisons[reference.constructor.name](reference, value); + } + else { + // Do a plain comparison otherwise. + return compare(reference, value); + } + }, + + /** + * Update the value of a dependee's state. + * + * @param selector + * CSS selector describing the dependee. + * @param state + * A State object describing the dependee's updated state. + * @param value + * The new value for the dependee's updated state. + */ + update: function (selector, state, value) { + // Only act when the 'new' value is actually new. + if (value !== this.values[selector][state.pristine]) { + this.values[selector][state.pristine] = value; + this.reevaluate(); + } + }, + + /** + * Triggers change events in case a state changed. + */ + reevaluate: function () { + var value = undefined; + + // Merge all individual values to find out whether this dependee complies. + for (var selector in this.values) { + for (var state in this.values[selector]) { + state = states.State.sanitize(state); + var complies = this.values[selector][state.pristine]; + value = ternary(value, invert(complies, state.invert)); + } + } + + // Only invoke a state change event when the value actually changed. + if (value !== this.oldValue) { + // Store the new value so that we can compare later whether the value + // actually changed. + this.oldValue = value; + + // Normalize the value to match the normalized state name. + value = invert(value, this.state.invert); + + // By adding "trigger: true", we ensure that state changes don't go into + // infinite loops. + this.element.trigger({ type: 'state:' + this.state, value: value, trigger: true }); + } + } +}; + +states.Trigger = function (args) { + $.extend(this, args); + + if (this.state in states.Trigger.states) { + this.element = $(this.selector); + + // Only call the trigger initializer when it wasn't yet attached to this + // element. Otherwise we'd end up with duplicate events. + if (!this.element.data('trigger:' + this.state)) { + this.initialize(); + } + } +}; + +states.Trigger.prototype = { + initialize: function () { + var self = this; + var trigger = states.Trigger.states[this.state]; + + if (typeof trigger == 'function') { + // We have a custom trigger initialization function. + trigger.call(window, this.element); + } + else { + $.each(trigger, function (event, valueFn) { + self.defaultTrigger(event, valueFn); + }); + } + + // Mark this trigger as initialized for this element. + this.element.data('trigger:' + this.state, true); + }, + + defaultTrigger: function (event, valueFn) { + var self = this; + var oldValue = valueFn.call(this.element); + + // Attach the event callback. + this.element.bind(event, function (e) { + var value = valueFn.call(self.element, e); + // Only trigger the event if the value has actually changed. + if (oldValue !== value) { + self.element.trigger({ type: 'state:' + self.state, value: value, oldValue: oldValue }); + oldValue = value; + } + }); + + states.postponed.push(function () { + // Trigger the event once for initialization purposes. + self.element.trigger({ type: 'state:' + self.state, value: oldValue, oldValue: undefined }); + }); + } +}; + +/** + * This list of states contains functions that are used to monitor the state + * of an element. Whenever an element depends on the state of another element, + * one of these trigger functions is added to the dependee so that the + * dependent element can be updated. + */ +states.Trigger.states = { + // 'empty' describes the state to be monitored + empty: { + // 'keyup' is the (native DOM) event that we watch for. + 'keyup': function () { + // The function associated to that trigger returns the new value for the + // state. + return this.val() == ''; + } + }, + + checked: { + 'change': function () { + return this.attr('checked'); + } + }, + + // For radio buttons, only return the value if the radio button is selected. + value: { + 'keyup': function () { + // Radio buttons share the same :input[name="key"] selector. + if (this.length > 1) { + // Initial checked value of radios is undefined, so we return false. + return this.filter(':checked').val() || false; + } + return this.val(); + }, + 'change': function () { + // Radio buttons share the same :input[name="key"] selector. + if (this.length > 1) { + // Initial checked value of radios is undefined, so we return false. + return this.filter(':checked').val() || false; + } + return this.val(); + } + }, + + collapsed: { + 'collapsed': function(e) { + return (e !== undefined && 'value' in e) ? e.value : this.is('.collapsed'); + } + } +}; + + +/** + * A state object is used for describing the state and performing aliasing. + */ +states.State = function(state) { + // We may need the original unresolved name later. + this.pristine = this.name = state; + + // Normalize the state name. + while (true) { + // Iteratively remove exclamation marks and invert the value. + while (this.name.charAt(0) == '!') { + this.name = this.name.substring(1); + this.invert = !this.invert; + } + + // Replace the state with its normalized name. + if (this.name in states.State.aliases) { + this.name = states.State.aliases[this.name]; + } + else { + break; + } + } +}; + +/** + * Create a new State object by sanitizing the passed value. + */ +states.State.sanitize = function (state) { + if (state instanceof states.State) { + return state; + } + else { + return new states.State(state); + } +}; + +/** + * This list of aliases is used to normalize states and associates negated names + * with their respective inverse state. + */ +states.State.aliases = { + 'enabled': '!disabled', + 'invisible': '!visible', + 'invalid': '!valid', + 'untouched': '!touched', + 'optional': '!required', + 'filled': '!empty', + 'unchecked': '!checked', + 'irrelevant': '!relevant', + 'expanded': '!collapsed', + 'readwrite': '!readonly' +}; + +states.State.prototype = { + invert: false, + + /** + * Ensures that just using the state object returns the name. + */ + toString: function() { + return this.name; + } +}; + +/** + * Global state change handlers. These are bound to "document" to cover all + * elements whose state changes. Events sent to elements within the page + * bubble up to these handlers. We use this system so that themes and modules + * can override these state change handlers for particular parts of a page. + */ +{ + $(document).bind('state:disabled', function(e) { + // Only act when this change was triggered by a dependency and not by the + // element monitoring itself. + if (e.trigger) { + $(e.target) + .attr('disabled', e.value) + .filter('.form-element') + .closest('.form-item, .form-submit, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-disabled'); + + // Note: WebKit nightlies don't reflect that change correctly. + // See https://bugs.webkit.org/show_bug.cgi?id=23789 + } + }); + + $(document).bind('state:required', function(e) { + if (e.trigger) { + if (e.value) { + $(e.target).closest('.form-item, .form-wrapper').find('label').append('<abbr class="form-required" title="' + Drupal.t('This field is required.') + '">*</abbr>'); + } + else { + $(e.target).closest('.form-item, .form-wrapper').find('label .form-required').remove(); + } + } + }); + + $(document).bind('state:visible', function(e) { + if (e.trigger) { + $(e.target).closest('.form-item, .form-submit, .form-wrapper')[e.value ? 'show' : 'hide'](); + } + }); + + $(document).bind('state:checked', function(e) { + if (e.trigger) { + $(e.target).attr('checked', e.value); + } + }); + + $(document).bind('state:collapsed', function(e) { + if (e.trigger) { + if ($(e.target).is('.collapsed') !== e.value) { + $('> legend a', e.target).click(); + } + } + }); +} + +/** + * These are helper functions implementing addition "operators" and don't + * implement any logic that is particular to states. + */ +{ + // Bitwise AND with a third undefined state. + function ternary (a, b) { + return a === undefined ? b : (b === undefined ? a : a && b); + }; + + // Inverts a (if it's not undefined) when invert is true. + function invert (a, invert) { + return (invert && a !== undefined) ? !a : a; + }; + + // Compares two values while ignoring undefined values. + function compare (a, b) { + return (a === b) ? (a === undefined ? a : true) : (a === undefined || b === undefined); + } +} + +})(jQuery); |