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-rw-r--r--Lib/_pyrepl/input.py114
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+# Copyright 2000-2004 Michael Hudson-Doyle <micahel@gmail.com>
+#
+# All Rights Reserved
+#
+#
+# Permission to use, copy, modify, and distribute this software and
+# its documentation for any purpose is hereby granted without fee,
+# provided that the above copyright notice appear in all copies and
+# that both that copyright notice and this permission notice appear in
+# supporting documentation.
+#
+# THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO
+# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
+# AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL,
+# INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
+# RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
+# CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+# (naming modules after builtin functions is not such a hot idea...)
+
+# an KeyTrans instance translates Event objects into Command objects
+
+# hmm, at what level do we want [C-i] and [tab] to be equivalent?
+# [meta-a] and [esc a]? obviously, these are going to be equivalent
+# for the UnixConsole, but should they be for PygameConsole?
+
+# it would in any situation seem to be a bad idea to bind, say, [tab]
+# and [C-i] to *different* things... but should binding one bind the
+# other?
+
+# executive, temporary decision: [tab] and [C-i] are distinct, but
+# [meta-key] is identified with [esc key]. We demand that any console
+# class does quite a lot towards emulating a unix terminal.
+
+from __future__ import annotations
+
+from abc import ABC, abstractmethod
+import unicodedata
+from collections import deque
+
+
+# types
+if False:
+ from .types import EventTuple
+
+
+class InputTranslator(ABC):
+ @abstractmethod
+ def push(self, evt: EventTuple) -> None:
+ pass
+
+ @abstractmethod
+ def get(self) -> EventTuple | None:
+ return None
+
+ @abstractmethod
+ def empty(self) -> bool:
+ return True
+
+
+class KeymapTranslator(InputTranslator):
+ def __init__(self, keymap, verbose=0, invalid_cls=None, character_cls=None):
+ self.verbose = verbose
+ from .keymap import compile_keymap, parse_keys
+
+ self.keymap = keymap
+ self.invalid_cls = invalid_cls
+ self.character_cls = character_cls
+ d = {}
+ for keyspec, command in keymap:
+ keyseq = tuple(parse_keys(keyspec))
+ d[keyseq] = command
+ if self.verbose:
+ print(d)
+ self.k = self.ck = compile_keymap(d, ())
+ self.results = deque()
+ self.stack = []
+
+ def push(self, evt):
+ if self.verbose:
+ print("pushed", evt.data, end="")
+ key = evt.data
+ d = self.k.get(key)
+ if isinstance(d, dict):
+ if self.verbose:
+ print("transition")
+ self.stack.append(key)
+ self.k = d
+ else:
+ if d is None:
+ if self.verbose:
+ print("invalid")
+ if self.stack or len(key) > 1 or unicodedata.category(key) == "C":
+ self.results.append((self.invalid_cls, self.stack + [key]))
+ else:
+ # small optimization:
+ self.k[key] = self.character_cls
+ self.results.append((self.character_cls, [key]))
+ else:
+ if self.verbose:
+ print("matched", d)
+ self.results.append((d, self.stack + [key]))
+ self.stack = []
+ self.k = self.ck
+
+ def get(self):
+ if self.results:
+ return self.results.popleft()
+ else:
+ return None
+
+ def empty(self):
+ return not self.results