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authorRami Ali <flowergrass@users.noreply.github.com>2017-02-27 17:17:45 +1100
committerDamien George <damien.p.george@gmail.com>2017-03-07 18:17:40 +1100
commit2646b9e0224a9d41932f8d8b819897b4482bbc3b (patch)
tree07ddcdf64a07440121dd95f7c46b4859f252a442
parentf9d18d96b7dcd8be718aa3d35ec7626a0cd2e0ff (diff)
downloadmicropython-2646b9e0224a9d41932f8d8b819897b4482bbc3b.tar.gz
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docs/library/lcd160cr: Add link to framebuf page.
-rw-r--r--docs/library/lcd160cr.rst4
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/library/lcd160cr.rst b/docs/library/lcd160cr.rst
index a04f39882f..76828d32da 100644
--- a/docs/library/lcd160cr.rst
+++ b/docs/library/lcd160cr.rst
@@ -304,6 +304,10 @@ Advanced commands
the 16-bit RGB values for the pixels, and they will be written to the area
specified by :meth:`LCD160CR.set_spi_win`, starting from the top-left corner.
+ The `framebuf <framebuf.html>`_ module can be used to construct frame buffers
+ and provides drawing primitives. Using a frame buffer will improve
+ performance of animations when compared to drawing directly to the screen.
+
.. method:: LCD160CR.set_scroll(on)
Turn scrolling on or off. This controls globally whether any window regions will