diff options
Diffstat (limited to 'Demo/tkinter/matt/dialog-box.py')
-rw-r--r-- | Demo/tkinter/matt/dialog-box.py | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/Demo/tkinter/matt/dialog-box.py b/Demo/tkinter/matt/dialog-box.py index cbfe29f9643..dea8f39007c 100644 --- a/Demo/tkinter/matt/dialog-box.py +++ b/Demo/tkinter/matt/dialog-box.py @@ -6,59 +6,59 @@ from Dialog import Dialog class Test(Frame): def printit(self): - print "hi" + print "hi" def makeWindow(self): - """Create a top-level dialog with some buttons. + """Create a top-level dialog with some buttons. - This uses the Dialog class, which is a wrapper around the Tcl/Tk - tk_dialog script. The function returns 0 if the user clicks 'yes' - or 1 if the user clicks 'no'. - """ - # the parameters to this call are as follows: - d = Dialog( - self, ## name of a toplevel window - title="fred the dialog box",## title on the window - text="click on a choice", ## message to appear in window - bitmap="info", ## bitmap (if any) to appear; - ## if none, use "" - # legal values here are: - # string what it looks like - # ---------------------------------------------- - # error a circle with a slash through it - # grey25 grey square - # grey50 darker grey square - # hourglass use for "wait.." - # info a large, lower case "i" - # questhead a human head with a "?" in it - # question a large "?" - # warning a large "!" - # @fname X bitmap where fname is the path to the file - # - default=0, # the index of the default button choice. - # hitting return selects this - strings=("yes", "no")) - # values of the 'strings' key are the labels for the - # buttons that appear left to right in the dialog box - return d.num + This uses the Dialog class, which is a wrapper around the Tcl/Tk + tk_dialog script. The function returns 0 if the user clicks 'yes' + or 1 if the user clicks 'no'. + """ + # the parameters to this call are as follows: + d = Dialog( + self, ## name of a toplevel window + title="fred the dialog box",## title on the window + text="click on a choice", ## message to appear in window + bitmap="info", ## bitmap (if any) to appear; + ## if none, use "" + # legal values here are: + # string what it looks like + # ---------------------------------------------- + # error a circle with a slash through it + # grey25 grey square + # grey50 darker grey square + # hourglass use for "wait.." + # info a large, lower case "i" + # questhead a human head with a "?" in it + # question a large "?" + # warning a large "!" + # @fname X bitmap where fname is the path to the file + # + default=0, # the index of the default button choice. + # hitting return selects this + strings=("yes", "no")) + # values of the 'strings' key are the labels for the + # buttons that appear left to right in the dialog box + return d.num def createWidgets(self): - self.QUIT = Button(self, text='QUIT', foreground='red', - command=self.quit) - self.QUIT.pack(side=LEFT, fill=BOTH) + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) - # a hello button - self.hi_there = Button(self, text='Make a New Window', - command=self.makeWindow) - self.hi_there.pack(side=LEFT) + # a hello button + self.hi_there = Button(self, text='Make a New Window', + command=self.makeWindow) + self.hi_there.pack(side=LEFT) def __init__(self, master=None): - Frame.__init__(self, master) - Pack.config(self) - self.windownum = 0 - self.createWidgets() + Frame.__init__(self, master) + Pack.config(self) + self.windownum = 0 + self.createWidgets() test = Test() test.mainloop() |